Small update to WebGL only - Asset Bundles and Load Screens


packaged the male characters, female characters, armor pieces and the enemy models each into their own asset bundles.
these bundles are still currently kept inside the build files and uploaded with the project but where needed to keep under the 200mb individual file limit that Web GL has. if the project grows beyond 500mb total size for webGL and 1gb total size for standalone I might look at alternative options such as storing asset bundles on google drive and linking it to download from them at run time. I would prefer to keep standalone  offline though so I might have a link to a external download from google drive if the project grows too big, or attempt to set it up to download the asset packs only on first launch.

using the asset bundles enabled me to increase the texture sizes substantially and reenable normals on the models substantially increasing the look of the quality of these assets.  

I have also added a loading screen to indicate that it is fetching the initial asset packs as this does slow the loading time down a little, might restructure the way I have the character selection set up to enable me to be able to have it download these assets in the background while on the main menu. Maybe have a separate screen that has the player selection on it and have that and the play button inactive until the assets have loaded in. 

Files

WebGL v0.03 with AssetBundles.zip 302 MB
Jan 10, 2024

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